4/02/2011

Trailer: No time to explain (tinyBuild)


Sometimes a trailer for the game really fantastic indie falls into my Inbox, view the trailer and the rest of the day is full of smiles and happiness. Today is a day and no time to explain is such a trailer.


It is a game about yourself to meet the future and being thrown into a world full of jetpacks, time travel, dinosaurs and giant crabs. The art style seems to inspire the giant, while the game is masochistic nature. Particularly I would like to release in the end date.


Coming summer 2011! See the blog of tinyBuild for more information. The original Flash game version is still available to play in Gameshot.

4/01/2011

Selection of freeware game: Renaissance (Daniel David Guertin)

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I am not very sure if I should be subject to this. If you thought he had played some twisted indie games in his time, Renaissance is about adding to your list of giro.

Mr Guertin, who has previously worked on aquaria and art of the crime, described the game as "an atmospheric game, as a poem on the themes of sacrifice, faith and rebellion". I'm not sure if I would use those words personally, but definitely... something. I believe that the best words to describe it are probably "unsorted".

I will not go further, to spoil the experience. It is only a short game, lasted about five minutes, but very worthy download. Download from the site of Guertin.

3/31/2011

Picking browser game: Picma square (Moonberry Studios)

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Picma square is a set of puzzles based on network to play as a cross between Picross and Minesweeper. Every gird numbers how many square colors are in that area, and his work is to fill the grid properly.

The grid of 3 x 3 and 5 x 5 small are quite simple, there are even more colors. Once you get to 10 x 10, however, that when it gets hard. Each completed puzzle will display an image and as Picross, is fun to see a load of writing in blocks suddenly turned into a real object.

You can also create their own puzzle, although you will need to create an account to do so. Also you will have to repay the money if you want to have access to each puzzle, although the majority of people will be able to obtain enough enjoyment of free puzzles.

Play Picma square on the site of Chronicles of Kaetheryan.

3/30/2011

Indie game links: FFF (friends, family and fools) funding

Collection of links today independent game includes more indie game previews, a couple of versions of development, the usual March round of interviews with the developers of all the ' net. Budget title suggested by Dan silvers. (image source)

Teknogames: Pixothello
"Pixothello is a program of pixelling which is used to make tiles quickly." "It also has functions of animation to easily test spritesheets for flashpunk games".

Games of friction: birth of a monster
"The following article describes the process of creating a model of creature from scratch for our first-person horror game Amnesia: the dark descent." "Go through the basic ideas that went into the design of the enemy, how the concept images that please, how was constructed the mesh and finally how was put at stake".

Andy Moore: SteamBirds: survival, by the numbers
"SteamBirds has made approximately $45,000 including sitelocks and licensing and until today is still generate more business." "I'm pretty sure that the original SB will make money for a long time."

Wired.com: 8 game intriguing most trailers of this PAX
"Dozens of indie developers gave crowds opportunity to try their games in the Penny Arcade Expo weekend." When no gawking at cosplayers or accommodation popular panels, Chris Kohler and I passed around the floor show evidence of large and small games. "Here are eight of our favorite games of PAX this 2011."

GameSetWatch: dino Run is in the next few weeks
"Indie Developer Pixeljam Games announced that running of Dino, an expansion of that addictive game in Flash that you're a dinosaur Sprint trying to flee from a wall approaching doom, will launch in the next week or two."

Joystiq: See what is being designed for the donor Minecraftdocumentaries
"2 Player Productions Minecraft: the history of Mojang has so far raised $160,269 through Kickstarter." "Still have through March 26 to throw additional funds to the 2PP war chest to help get the film - and 2PP has some pretty compelling reasons to do it."

GameSetWatch: State of play games interview, first lume video game
"Katherine and Luke's State of play games are very excited about his next major project, the puzzle adventure game lume, to be launched soon in PC and Mac". "A peak offered exclusive preview in the play in the game, where created role models come to life and the puzzles seem to fit in the context of the story".

Tomopop: Toy clearance of Creeper among gifts of documentary resources of Minecraft
"2 Player productions spent the month past raise funds for his new documentary called Minecraft: the history of Mojang." "The good news is that you can still donate and help to give them a bigger budget, as well as to collect the gifts, for the next four days."

3/29/2011

Kickstarter project: the children of freedom has Stealth and Paul Revere

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According to Lantana games, the children of freedom is a stealth-based, historical game centered around the misadventures of four young men. Headquartered in Boston during the end of the Colonial Era, the game apparently will have to work to free the families of these young upstarts.

I know that sounds a bit strange, but what makes the sound of everything as impressive to me is the fact that this focused on Boston indie title is being designed by, well, people of Boston. Too often you see people trying to inject a dose of the exotic in their creations by the inspiration of foreign territories. It is good to see the alternative from time to time.

While GameSetWatch has mentioned the game, I'll wave here a second time collect another round of support. From this moment on, games of Lantana is less than $2000 of his figure of fate more at Kickstarter and there are 50 days to go. If you think that sounds impressive game, why not drop pledge shortly in that direction?

Kickstarter page of the children of the freedom of those interested in the project can be checked here.

3/28/2011

Dark Nebula - episode two is free for a limited time

Here is an offer that iDevice owner should not you in: 1337 game design drive-shooting game - dark Nebula episode two is free to download from the App Store during the entire weekend. In it players are tasked with obtaining a circular object to the start area without losing many lives, using only the accelerometer function to control all the movements of the disc on the screen. Nineteen levels included in this sounds sequel to a little on the short side, but there are many designs of clever puzzles and sequences of tense action that will keep hooked up to the final challenge is hit.


We suggest grabbing episode two dark - Nebula before the end of the free promotion. A trailer for the game can be found in the extended, and can view it while awaiting the 80 MB download finish.




 


3/27/2011

Olympus seems XZ-1 compact camera, but only in decent light

 

Have a compact camera with fast, professional style lenses to big time in the past year blowing was.


Olympus joined the fun but only recently. Yes, the company some models for simple and quick style with "produced - almost" г.г - apertures back in the early 2000s the chunky 4 Megapixel Olympus C - 4040, with its f/1.8 lens was one of our favorites at the time. But he has been late, its focus on mirrorless interchangeable lens, micro four thirds camera such as the PEN E PL2.


All this changes with the new 10-Megapixel Olympus XZ-1, a stylish small camera with a stunning attached lens: a 4 X zoom (28-112 mm equivalent) with a minimum illumination of f/1.8.


The lower the aperture number, the larger the opening in the lens, so that more light, the sensor to beat makes for better photos in dim conditions (theoretical). Camera of nerds already professional photographers know the importance of this - the most essential part of any camera bag - consider a f / 1.8 DSLR lens, but at the level of the consumer, it is a big step from the norm.


The f/1.8 is but a little different with compact cameras. You can only reach this aperture, when you drag the camera lens back to the widest focal length - create 28 mm in the case of the XZ-1 - and as the probe into a simple and quick so small, it is hard to get shallow depth of field blur background beautiful portrait photos.


There are other benefits to a fast aperture, however, not least of which is, disable this nasty Flash on your camera and crisp to capture crisp photos even in the dark. Some of the XZ-1 competitors such as the 10-megapixel Canon PowerShot S90 and Panasonic Lumix LX5, which boast both f/2 lenses are true low-light killers. You can click No matter how bleary-eyed you feel sharp photos of your pals in the pub. In fact, the LX5 liked it so much we named camera of the year 2010.


The XZ-1 used in addition to its fast lens, a larger than average imaging chip for a simple and fast: a 1/1.63-inch 10 MP CCD, the the same size as our favorite LX5. With this one-two punch, plus a number of interesting features packed in a sleek, attractive camera body the XZ-1 should quite the little sniper, right? Well, Yes and no.


Although the all-black XZ-1 I have tested (it comes also in white) is similar to some competing cameras in this category, there are a few differences. On the one hand, the iZuiko brand is f / 1.8 lens not fully in the body like the lens on the S90, so withdraw the camera over an inch thicker than the PowerShot at its widest point.


This was not such a big deal – it's still pretty thin – to annoy me but what the dangling lens cap was. If you choose to use the CAP, you must bind hole with the supplied line on the collar or it will fall off when the camera expands its lens during spin up. Mounting the strap and the camera cord into this hole but good luck. It is a struggle. On the other hand, if you decide to do without the CAP, which the above lens has received too smudged a tendency.


Also, the tiny buttons and excessive Spartan layout on the back of the camera are disappointing. Because the XZ-1 allegedly photographers is aimed at may know their way around f-stops and shutter speeds, is, why it is not key to the camera for ISO, white balance, or other important creative features? Yes, you can on some of these with the control ring around the lens on the front of the camera, but there is an additional step, which will slow you down.


And while the 3-inch OLED screen with a 610, 000-dot resolution to back of the XZ-1 sweet is, the camera menu system is overloaded and intuitive. The napkin size quick start guide was also not much help in the sense of the settings and menus. If you want to do a deep dive on the XZ-1 functions, you need to pop in a CD-R, display the full user manual. Not convenient.


The good news is that if you find anything on the XZ-1 it hums like a well-oiled machine. The camera uses Olympus' TruePic V processor and powers up and is ready to photograph in one and a half second. Shutter lag is almost non existent in good light and little in low light. I liked the red one-touch video button on the back of the camera under the mode dial, which immediately the camera is roles in its 720 p, 30 fps HD video mode.


View the original article here